Sleepless KingdomGame tutorial← Judge guide

PLAY THE LIVING WORLD

Make one choice.
Let the world answer.

Sleepless Kingdom is a persistent two-player world. You assign roles from the shelter, the server advances every route, and the Agent helps you understand what changed when you return.

THE HUMAN LOOP

A clear rhythm keeps the game readable.

01

Look

Read the map, shelter summary, nearby Wood and Rock, and the other player.

02

Assign

Choose a soldier and one role. The role locks its tool, route, and mission.

03

Leave

Close the page or wait. World time, movement, combat, and cargo continue on the server.

04

Return

Read the event history and current revision before deciding whether to recall or reassign.

ROLE-LOCKED SOLDIERS

Every job has a reason to travel.

GathererPickaxe

Send it to Wood or Rock. A full pack returns to the shelter.

HunterSword

Use it to hunt a monster and protect gatherers from exposed cargo.

SiegeSword + siege kit

Choose a target found in the world and send a coordinated attack from home.

GuardShelter tools

Keep it at home to protect the shelter while other soldiers travel.

AGENT COLLABORATION

The Agent is a second pair of eyes.

It does not become a hidden game authority. It reads the same page and works inside the same server checks.

  1. 01

    Read

    Inspect the current shelter, missions, and recent history.

  2. 02

    Explain

    Describe what changed, what is at risk, and what the latest revision says.

  3. 03

    Ask

    Request human confirmation before a consequential command.

  4. 04

    Act

    Use one bounded page action only when the server accepts the live revision.

STARTING PROMPT

Give the Agent a question, not a script.

SAFE FIRST READ

Read my current shelter state, inspect the latest mission history, and explain what changed and whether recalling a soldier is safe. Ask before issuing a consequential action.