Look
Read the map, shelter summary, nearby Wood and Rock, and the other player.
PLAY THE LIVING WORLD
Sleepless Kingdom is a persistent two-player world. You assign roles from the shelter, the server advances every route, and the Agent helps you understand what changed when you return.
THE HUMAN LOOP
Read the map, shelter summary, nearby Wood and Rock, and the other player.
Choose a soldier and one role. The role locks its tool, route, and mission.
Close the page or wait. World time, movement, combat, and cargo continue on the server.
Read the event history and current revision before deciding whether to recall or reassign.
ROLE-LOCKED SOLDIERS
Send it to Wood or Rock. A full pack returns to the shelter.
Use it to hunt a monster and protect gatherers from exposed cargo.
Choose a target found in the world and send a coordinated attack from home.
Keep it at home to protect the shelter while other soldiers travel.
AGENT COLLABORATION
It does not become a hidden game authority. It reads the same page and works inside the same server checks.
Inspect the current shelter, missions, and recent history.
Describe what changed, what is at risk, and what the latest revision says.
Request human confirmation before a consequential command.
Use one bounded page action only when the server accepts the live revision.
STARTING PROMPT
Read my current shelter state, inspect the latest mission history, and explain what changed and whether recalling a soldier is safe. Ask before issuing a consequential action.